Bramble
2021 – present. Lead Experience Designer. Manage a team of 3 other designers. Bramble is…
2021 – present. Lead Experience Designer. Manage a team of 3 other designers. Bramble is…
2022. Steam (Windows, Mac). A cozy and contemplative narrative experience in the form of a simple point and click adventure. An elderly woman hikes through a mountain of memories by traveling through photographs, reflecting on each one.
2020. Steam, Armor Games, itch.io, and more (Win/Mac/Web). A tiny adventure game about hiking during the pandemic. Follow trail blazes, take photos, make friends, and find lost items.
Steam (Win/Mac). Award-winning game of camouflage where you can’t see yourself. Lose the ability to see where you are, and learn to feel and know where you’re going.
Steam (Win/Mac). A cute and dark cooperative platformer about two little ghosts searching for delicious cake in a house that’s haunted … with humans!
2019. Web game. A short RPG about experience. Level up as much as possible without dying!
2019. Web game. About irreversible loss, inconsequential decisions, and inevitability.
2019. Mobile web game. A physics puzzle game where we build a house for ewe. As an ideal estate developer, you must beavery thoughtful!
2017 – 2018. We developed over a dozen HTML5 casual games for mobile web.
Museum of the Moving Image, Changing Exhibitions Gallery. New York City. The Strange Arcade curation featured…
2016. Mobile web game. Save animals from their fate as food. In recognition and celebration of the 1985 album Meat Is Murder by The Smiths.
2015. Mobile game (iOS / Android). Basketball physics mobile game featuring puzzle-solving and skill-based levels.
Web-based MMO with over 3 million monthly active users at its peak, and over 35 million players total. I contributed as the lead game designer.
2014. Mobile game. Created for the National Center for Ecological Analysis and Synthesis (NCEAS).
2013. Installation game. A hand-painted interactive triptych that changes by the hour, day, and season. Made for the Jheronimus Bosch 500 Foundation.
2012. Web game. Made for Kill Screen and Pitchfork with intellectual property from Passion Pit.
2012. Mobile app. Meeting platform that leverages LinkedIn + mobile GPS for professionals to find each other nearby, meet in person, and share business referrals.
2012. Official website for Nestlé PowerBar.
2012. Mobile app (iOS). The official LEGO Lens alternate reality app.
2012. Web game, mobile app (iOS). An infinitely recursive game that progresses from the cosmic, solar, global, local, organic, cellular, atomic, and deeper into another cosmos.
2009. Digital game (Win / Mac). Galaga-inspired shmup.
2008. Mobile strategy game.
Series of Massively Multiplayer Online games. I contributed game design in 2006. Projects: Epicsode…