2008. Mobile game. Made in collaboration with Middlemind Games.
Conquest is a turn-based tactics game for mobile devices. I designed levels that introduce game mechanics, character abilities, and the game’s story, which I also wrote dialogue for.
Level Overview
Overview of 30 levels that I designed for 2 campaigns. I also designed 12 player-vs-player maps (not pictured).
Documentation Sample
Sample of level design and writing documentation.