Strange Arcade

Museum of the Moving Image, Changing Exhibitions Gallery. New York City.

The Strange Arcade curation featured over 30 designers and artists, whose works are especially distinguished by the way they create playful spaces by subverting experiential expectations.

My contributions included conceptualization, naming, writing & editing the curation statement, selecting work, artist relations, tech specifications, exhibit & layout design, site installation, panel discussion, and more.

 

Curation Statement

The creative act frequently resists the constraints from which it is born. For designers of games and interactive experiences, the challenge of creating experiences that are both expressive and replicable has proved a productive tension, resulting in unique controllers, unusual displays, and novel interactions that incite curiosity and undermine expectations.

Strange Arcade features dozens of games and experiences that use costume controllers, embedded media technologies, reappropriated consumer devices, and other subverted technologies to create strange play performances and explore new ways of sharing stories.

 

 

Press

Geek.com, Charles Battersby

Paste Magazine, Garrett Martin

A.V. Club, Derrick Sanskrit

Geek.com, Jordan Minor

 

Strange Arcade Curation Panel at IndieCade East 2016

Panel discussion on curation process and philosophy. From left to right: Sam Roberts (IndieCade Festival Director),
Brian S. Chung (IndieCade East Festival Cochair), GJ Lee (IndieCade East Festival Cochair),
and Jason Eppink (Museum of the Moving Image). Photograph by EMiSpicer.

 

Gallery Photographs by EMi Spicer

 

Gallery Photographs by Brian S. Chung / GJ Lee