Bramble
Social app (web, mobile). A more human way to gather online. Lead Experience Designer.
Social app (web, mobile). A more human way to gather online. Lead Experience Designer.
Steam, Armor Games, itch.io, and more (Win/Mac/Web). A tiny adventure game about hiking during the pandemic. Follow trail blazes, take photos, make friends, and find lost items.
Steam (Win/Mac). Award-winning game of camouflage where you can’t see yourself. Lose the ability to see where you are, and learn to feel and know where you’re going.
Steam (Win/Mac). A cute and dark cooperative platformer about two little ghosts searching for delicious cake in a house that’s haunted … with humans!
Web game. A short RPG about experience. Level up as much as possible without dying!
Web game. About irreversible loss, inconsequential decisions, and inevitability.
Mobile web game. A physics puzzle game where we build a house for ewe. As an ideal estate developer, you must beavery thoughtful!
Over a dozen HTML5 casual games for mobile web.
I led game design on a beloved online game with over 3 million monthly active users at its peak.
Mobile game. Created for the National Center for Ecological Analysis and Synthesis (NCEAS).
Installation game. A hand-painted interactive triptych that changes by the hour, day, and season. Made for the Jheronimus Bosch 500 Foundation.
Web game. Made for Kill Screen and Pitchfork with intellectual property from Passion Pit.
Web game, mobile app (iOS). An infinitely recursive game that progresses from the cosmic, solar, global, local, organic, cellular, atomic, and deeper into another cosmos.